As I sit here in 2025, replaying Red Dead Redemption 2 for the umpteenth time, I can't help but dream of what Red Dead Redemption 3 could be. Rockstar has crafted masterpieces with the first two games—tight narratives, immersive worlds that feel alive. 🎮 Everyone assumes a sequel would be a guaranteed hit, raking in profits and accolades. But honestly, the more I think about it, the more I see a tangled web of complications. How do you follow up on stories that felt so complete? It reminds me of that old philosophy I stumbled upon, Schopenhauer's Hedgehog's Dilemma. You know, where humans crave closeness but end up hurting each other with their quirks. Feels like the perfect metaphor for this whole situation—fans want more of these beloved characters, but dragging them back might just ruin everything.

Now, let's dig into why Red Dead Redemption 3 is such a puzzle. For starters, the series has always centered on John Marston's redemption arc. Red Dead Redemption 2 brilliantly expanded that as a prequel, showing the Van der Linde gang in its prime. But that's the problem—it wrapped things up so neatly. Where do you go next? Fans keep throwing out names like Jack Marston or Sadie Adler as potential leads. Jack's John's son, right? The kid we saw grow up. On paper, it sounds cool—a new outlaw saga. But think about it: making Jack the protagonist would undo John's sacrifice. John spent the first game trying to save Jack from this life, and now we'd just toss him back into the chaos? It feels... hollow. Like we're recycling trauma for cheap thrills. 💥 And Sadie? Oh, she's a fan favorite—a fierce bounty hunter who escaped to South America. But plopping her into a new game strips away all the mystery and depth Red Dead Redemption 2 gave her. She'd become just another gunslinger in a different setting, losing that raw, unresolved edge that made her so compelling.

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That's the gang, frozen in time—where do we go from here?

This is where Schopenhauer's idea hits hard. Humans gather for comfort, only to get pricked by each other's flaws. Same with these characters. We love them, but yanking them out of context could turn them into caricatures. Take Charles, for example. He's another popular pick—stoic, loyal, with a rich backstory. But drop him into Red Dead Redemption 3 as the star, and suddenly, he's not the complex soul we knew; he's just a template for action scenes. It's like pulling a stunning flower from a perfect bouquet and shoving it into a messy weed pile—it loses its magic. 🤔 The context made them shine: the gang's downfall, the moral grey zones. Without that, they're just... IP commodities. Rockstar risks bastardizing these icons if they force a sequel around them.

Let me lay out the options fans debate:

  • Jack Marston: Pros—legacy connection, emotional weight. Cons—undermines John's story, feels repetitive.

  • Sadie Adler: Pros—badass potential, new locales. Cons—erases her enigmatic exit, reduces her depth.

  • Charles Smith: Pros—fan appeal, diverse themes. Cons—out of context, he becomes one-dimensional.

See? Each choice has merits, but the cons scream 'danger'. And it's not just about characters. The whole narrative structure of Red Dead hinges on closure and consequences. Red Dead Redemption 2 ended with Arthur's sacrifice echoing through time—how do you top that without feeling forced? Rockstar's mission design is stellar, yes, but even watertight writing can't fix a foundation that's already sealed shut.

Sometimes, I wonder if a clean break is the answer. Maybe Red Dead Redemption 3 should introduce all-new faces, set in a different era—like the gold rush or something. But then, will fans accept it? We're attached to this world, these ghosts. It's that Schopenhauer loop: we crave the comfort of familiarity, but it might just stab us in the back. As I wrap up this thought, I'm back to where I started—hoping for a sequel, yet dreading the fallout. Because in the end, like those hedgehogs, we might end up hurting what we love most by clinging too tight. 🦔